The former is an all-you-can-play Netflix-style subscription service launched in 2017 that Spencer says is “sustainable” right now. Microsoft’s biggest ongoing Xbox bets now are Game Pass and cloud gaming. “Is that something I regret in our journey as Xbox? Absolutely,” he told Axios.
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Kinect launched as an add-on to the Xbox 360 in 2010, offering a means to control games with body movement and voice, a sort of answer to Nintendo’s blockbuster motion-control Wii.Spencer also cited the Xbox’s largely abandoned Kinect sensor for getting his team to think more about accessibility issues. Microsoft learned from Live’s positive and negative feedback: the friendships made by Live users clarified the potential of an online community toxic online chat showed the obstacles that kept some people from playing.“Live gave us a direct, real-time connection to the community of people that play,” Spencer said, contrasting it to a model of selling discs in a store and not hearing from the player again.The service launched in 2002 for the original Xbox, years ahead of rival offerings from console veterans Sony and Nintendo.What he's saying: Spencer credits Microsoft’s online gaming service Xbox Live with expanding his team’s view of who plays games and helping them understand barriers to entry.
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And in the past year, it acquired all of the legendary Bethesda family of studios.
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15, 2001, and followed with the successful Xbox 360 (2005), the doomed Xbox One (2013), and the current well-received, but supply-constrained, Xbox Series consoles (2020). Microsoft’s Xbox journey started with the first Xbox on Nov. “I told him I’m doing an interview,” he said.) (It began with Spencer dismissing an incoming call from Microsoft CEO Satya Nadella. Spencer discussed Xbox’s history - the good and bad - with Axios during a recent video chat.Why it matters: Xbox turns 20 today, offering a moment to reflect on what Microsoft has achieved within console gaming and where it may go in the next 20 years. Two decades in, the unexpected consequences of some of Xbox’s boldest innovations nudged Microsoft to break away from its initial “gamer” marketing push toward an inclusive approach to gaming, Xbox boss Phil Spencer tells Axios.